public BoardPreparation(IBoardCreator boardCreator, IFigureCreator figureCreator, IBoardModel boardModel, IFigureController figureController) { BoardCreator = boardCreator.CheckNull(); FigureCreator = figureCreator.CheckNull(); BoardModel = boardModel.CheckNull(); FigureController = figureController.CheckNull(); }
public GamePresenter(IBoardView boardView, IGameMaster gameMaster, IBoardModel boardModel, IBoardViewModel boardViewModel) { BoardView = boardView.CheckNull(); GameMaster = gameMaster.CheckNull(); BoardModel = boardModel.CheckNull(); BoardViewModel = boardViewModel.CheckNull(); }
public AiRandomGameControl(IBoardModel boardModel, IFigureModel figureModel, IGameMaster gameMaster, IGameSwitcherTurn gameSwitcherTurn) { BoardModel = boardModel.CheckNull(); FigureModel = figureModel.CheckNull(); GameMaster = gameMaster.CheckNull(); GameSwitcherTurn = gameSwitcherTurn.CheckNull(); }
public GameMaster(IFigureController figureController, IBoardModel boardModel, IGameModel gameModel, IFigurePostTurnLogicManager figurePostTurnLogicManager, IGameMoveTurnManager gameMoveTurnManager) { FigureController = figureController.CheckNull(); BoardModel = boardModel.CheckNull(); GameModel = gameModel.CheckNull(); FigurePostTurnLogicManager = figurePostTurnLogicManager.CheckNull(); GameMoveTurnManager = gameMoveTurnManager.CheckNull(); }
public void Construct(IBoardModel boardModel, IGameModel gameModel) { BoardModel = boardModel.CheckNull(); GameModel = gameModel.CheckNull(); }