public SpaceEngineersAdmin(ICharacterAdmin character, IBlocksAdmin blocks, IObserverAdmin observer)
 {
     Character = character;
     Blocks    = blocks;
     Observer  = observer;
     Tests     = new TestAdmin();
 }
示例#2
0
 public SpaceEngineersAdmin(ICharacterAdmin character, IBlocksAdmin blocks)
 {
     Character = character;
     Blocks    = blocks;
 }
示例#3
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 public BlocksAdminOnGameLoop(IBlocksAdmin blocks, FuncActionDispatcher funcActionDispatcher) : base(
         funcActionDispatcher)
 {
     m_blocks = blocks;
 }