public SpaceEngineersAdmin(ICharacterAdmin character, IBlocksAdmin blocks, IObserverAdmin observer) { Character = character; Blocks = blocks; Observer = observer; Tests = new TestAdmin(); }
public SpaceEngineersAdmin(ICharacterAdmin character, IBlocksAdmin blocks) { Character = character; Blocks = blocks; }
public BlocksAdminOnGameLoop(IBlocksAdmin blocks, FuncActionDispatcher funcActionDispatcher) : base( funcActionDispatcher) { m_blocks = blocks; }