public Contracts.Intellect.Actions.GameAction Think(ulong step, BeingCharacteristics characteristics, WorldInfo area)
 {
     return(_intellect.Think(step, characteristics, area));
 }
示例#2
0
 public GameAction Think(ulong step, BeingCharacteristics characteristics, WorldInfo area)
 {
     return(_reference.Think(step, characteristics, area));
 }