public GameSessionNotFound( IGetStartingCard getStartingCard, IAwaitingResponseGateway responseGateway) { _getStartingCard = getStartingCard; _responseGateway = responseGateway; }
public GetGameInProgress( IAwaitingResponseGateway awaitingResponseGateway, IPublishMessageAdaptor publishEndPoint) { _awaitingResponseGateway = awaitingResponseGateway; _publishEndPoint = publishEndPoint; }
public GetStartingCard( IPackVersionGateway packVersionGateway, IAwaitingResponseGateway awaitingResponseGateway, IGenerateSeed generateSeedUseCase, IPublishMessageAdaptor publishEndPoint) { _packVersionGateway = packVersionGateway; _awaitingResponseGateway = awaitingResponseGateway; _generateSeedUseCase = generateSeedUseCase; _publishEndPoint = publishEndPoint; }
public CheckIfGameInProgress(IAwaitingResponseGateway responseGateway, IPublishMessageAdaptor publishEndPoint) { _responseGateway = responseGateway; _publishEndPoint = publishEndPoint; }
public GameSessionFound(IGetGameInProgress getGameInProgressUseCase, IAwaitingResponseGateway awaitingResponseGateway) { _getGameInProgressUseCase = getGameInProgressUseCase; _awaitingResponseGateway = awaitingResponseGateway; }