public void OnActivate(IObjAiBase unit, IBuff buff, ISpell ownerSpell) { var champ = unit as IChampion; string dashBase = "Yasuo_Base_E_Dash.troy"; string dashHit = "Yasuo_Base_E_dash_hit.troy"; //Skine göre kostüm if (champ.Skin == 2) { dashBase = "Yasuo_Skin1_E_Dash.troy"; dashHit = "Yasuo_Skin1_E_dash_hit.troy"; } CreateTimer(0.03f, () => { unit.IsCastingSpell = true; }); CreateTimer(2 * buff.Duration / 3, () => { unit.IsCastingSpell = false; }); AddParticleTarget(unit, dashBase, unit); AddParticleTarget(unit, dashHit, target); var to = Vector2.Normalize(target.GetPosition() - unit.GetPosition()); ownerSpell.DashToLocation(unit, target.X + to.X * 300f, target.Y + to.Y * 300f, 1100f, false, "SPELL3"); }
public void OnActivate(IObjAiBase unit, IBuff buff, ISpell ownerSpell) { var time = 0.6f - ownerSpell.Level * 0.1f; var damage = 50f + ownerSpell.Level * 20f + unit.Stats.AbilityPower.Total * 0.6f; AddParticleTarget(unit, "Yasuo_Base_E_Dash.troy", unit); AddParticleTarget(unit, "Yasuo_Base_E_dash_hit.troy", target); var to = Vector2.Normalize(target.GetPosition() - unit.GetPosition()); DashToLocation(unit, target.X + to.X * 175f, target.Y + to.Y * 175f, 750f + unit.Stats.MoveSpeed.Total * 0.6f, false, "SPELL3"); target.TakeDamage(unit, damage, DamageType.DAMAGE_TYPE_MAGICAL, DamageSource.DAMAGE_SOURCE_SPELL, false); }