// GetAudioOutState() -> u32 state public long GetAudioOutState(ServiceCtx context) { context.ResponseData.Write((int)_audioOut.GetState(_track)); return(0); }
// GetAudioOutState() -> u32 state public ResultCode GetAudioOutState(ServiceCtx context) { context.ResponseData.Write((int)_audioOut.GetState(_track)); return(ResultCode.Success); }
public long GetAudioOutState(ServiceCtx Context) { Context.ResponseData.Write((int)AudioOut.GetState(Track)); return(0); }