private void DoKickPhase(float i_DeltaTime) { m_FastKickTimer += i_DeltaTime; if (m_FastKickTimer > LOAD_KICK_TIME_4_FAST_KICK) { m_PlayersUnderControl[m_SelectedPlayer].DoKick(false); m_CurrentState = IASTATES.DETECTING; } }
private void Start() { m_PlayersUnderControl[m_SelectedPlayer].SelectPlayers(); m_PlayersUnderControl[m_SelectedPlayer + 1].SelectPlayers(); m_CurrentState = IASTATES.DETECTING; }
private void LoadKickPhase() { m_PlayersUnderControl[m_SelectedPlayer].DoKick(true); m_CurrentState = IASTATES.DO_KICK; m_FastKickTimer = 0.0f; }