Пример #1
0
    private void DoKickPhase(float i_DeltaTime)
    {
        m_FastKickTimer += i_DeltaTime;

        if (m_FastKickTimer > LOAD_KICK_TIME_4_FAST_KICK)
        {
            m_PlayersUnderControl[m_SelectedPlayer].DoKick(false);
            m_CurrentState = IASTATES.DETECTING;
        }
    }
Пример #2
0
 private void Start()
 {
     m_PlayersUnderControl[m_SelectedPlayer].SelectPlayers();
     m_PlayersUnderControl[m_SelectedPlayer + 1].SelectPlayers();
     m_CurrentState = IASTATES.DETECTING;
 }
Пример #3
0
 private void LoadKickPhase()
 {
     m_PlayersUnderControl[m_SelectedPlayer].DoKick(true);
     m_CurrentState  = IASTATES.DO_KICK;
     m_FastKickTimer = 0.0f;
 }