public void PlayerPlay(int action) { RBYAction iaAction = ia.Play(); if (ia.GetUtility(iaAction, (RBYAction)action) == 1) { scoreIA++; } else if (ia.GetUtility(iaAction, (RBYAction)action) == -1) { scorePlayer++; } ia.TellOponentActionUCB1((RBYAction)action); }