// [SerializeField] private hitEffects<> hitEffects; private void OnTriggerEnter2D(Collider2D collision) { Hurtbox hurtbox = collision.gameObject.GetComponentInChildren <Hurtbox>(); Debug.Log("Collided"); if (hurtbox == null) { return; } Debug.Log("Successfull hit" + collider.name); hurtbox.CheckHit(collider, hurtMask /* hitEffects */); }