Esempio n. 1
0
    // [SerializeField] private hitEffects<> hitEffects;
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Hurtbox hurtbox = collision.gameObject.GetComponentInChildren <Hurtbox>();

        Debug.Log("Collided");

        if (hurtbox == null)
        {
            return;
        }

        Debug.Log("Successfull hit" + collider.name);
        hurtbox.CheckHit(collider, hurtMask /* hitEffects */);
    }