void CmdMove(Vector3 move)
 {
     if (info.GetHasHook())
     {
         RpcMove(move);
     }
 }
    void CmdHookSkill(Vector3 dir)
    {
        if (!info.GetHasHook())
        {
            return;
        }
        anim.SetTrigger("Hook");
        //RpcHookAnimatorUpdate ();
        GameObject hooks = Instantiate(hook);

        hooks.transform.position = hookSpawn.position;
        hooks.GetComponent <Rigidbody> ().velocity = dir * hookSpeed;
        hooks.GetComponent <HookSys> ().hunter     = this.gameObject;
        info.SetHasHook(false);
        NetworkServer.Spawn(hooks);
    }