void Start()
 {
     anim = GetComponent <Animator> ();
     info = GetComponent <HunterInfo> ();
 }
 // Use this for initialization
 void Start()
 {
     m_Player = GetComponent <HumanCharacter> ();
     info     = GetComponent <HunterInfo> ();
     m_Skill  = GetComponent <HunterSkill> ();
 }