// Clear the class buffer for BoneLengths/HumanToAvatarTransformRotations/Positions/Rotations/LocalRotations public void Clear() { Positions.Clear(); HumanToAvatarTransformRotations.Clear(); BoneLengths.Clear(); Rotations.Clear(); LocalRotations.Clear(); }
// Clear the class buffer for Positions/HumanToAvatarTransformRotations/AvatarBoneLengths/HumanBoneVectors/HumanBoneLengths/Rotations/LocalRotations/FKPositions public void Clear() { Positions.Clear(); HumanToAvatarTransformRotations.Clear(); AvatarBoneLengths.Clear(); HumanBoneVectors.Clear(); HumanBoneLengths.Clear(); Rotations.Clear(); LocalRotations.Clear(); FKPositions.Clear(); }