public static void SendHudTextProMessage(this Player player, HudTextProMessage val) { SendHudTextProMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendHudTextProMessage(MessageDestination destination, IntPtr playerEntity, HudTextProMessage val) { SendHudTextProMessage(destination, IntPtr.Zero, playerEntity ); }
public static void SendHudTextProMessage(MessageDestination destination, HudTextProMessage val) { SendHudTextProMessage(destination, IntPtr.Zero, IntPtr.Zero ); }
public static void SendHudTextProMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HudTextProMessage val) { SendHudTextProMessage(destination, floatValue,playerEntity ); }