public static void SendHudTextProMessage(this Player player, HudTextProMessage val)
 {
     SendHudTextProMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendHudTextProMessage(MessageDestination destination, IntPtr playerEntity, HudTextProMessage val)
 {
     SendHudTextProMessage(destination, IntPtr.Zero, playerEntity );
 }
 public static void SendHudTextProMessage(MessageDestination destination, HudTextProMessage val)
 {
     SendHudTextProMessage(destination, IntPtr.Zero, IntPtr.Zero );
 }
 public static void SendHudTextProMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HudTextProMessage val)
 {
     SendHudTextProMessage(destination, floatValue,playerEntity );
 }