示例#1
0
        public void HandleHoverCatButtonClickedEvent(object sender, HoverCatButtonEventArgs buttonArgs)
        {
            switch (this.gameState)
            {
            case SensorState.DeviceReady:
                this.MainCamera.GetComponent <PinchToScale>().enablePinchToScale = false;
                StructureARPlugin.startScanning();    //tell StructurePlugin to start scanning
                this.gameState = SensorState.Scanning;
                break;

            case SensorState.Scanning:
                StructureARPlugin.doneScanning();    //tell StructurePlugin to finish scanning.
                this.gameState = SensorState.WaitingForMesh;
                break;

            case SensorState.WaitingForMesh:    //ignore buttons.
                break;

            case SensorState.Playing:

                if (buttonArgs.catButtonEvent == HoverCatButtonEvent.ResetGame)
                {
                    this.MainCamera.GetComponent <PinchToScale>().enablePinchToScale = true;
                    structureObjectLoader.ClearMesh(this.scanObject);
                    StructureARPlugin.resetScanning();    //tell StructurePlugin to reset the scanned data.
                    this.gameState = SensorState.DeviceReady;
                }
                break;

            default:
                GameLog.Log(this.ToString() + " -- unhandled game state for button" + buttonArgs.catButtonEvent);
                break;
            }
        }
示例#2
0
文件: Hoop.cs 项目: vedants/ScanNetPP
 // Use this for initialization
 protected override void HandleHoverCatButtonEvent(object sender, HoverCatButtonEventArgs args)
 {
     base.HandleHoverCatButtonEvent(sender, args);
     if (args.catButtonEvent == HoverCatButtonEvent.ToggleHoop)
     {
         if (this.gameObject.activeSelf)
         {
             this.Hide();
         }
         else
         {
             this.Show();
         }
     }
 }
示例#3
0
        protected virtual void HandleHoverCatButtonEvent(object sender, HoverCatButtonEventArgs args)
        {
            switch (args.catButtonEvent)
            {
            case HoverCatButtonEvent.ResetObjects:
                this.Freeze();
                this.Home();
                this.Show();
                break;

            case HoverCatButtonEvent.ResetGame:
                this.Freeze();
                this.Home();
                break;
            }
        }