public void Initialize() { instance = this; hotbar.Initialize(); loadingScreen.Initialize(); errorCanvasGroup.gameObject.SetActive(false); }
public void ReconfigBar(int columns) { if (_hotbar1.IsInitialized()) { _hotbar1.SetRowsAndColumns(columns, 12 / columns); } else { _hotbar1.Initialize(columns, 12 / columns, 40, new List <GameObject>()); } }
public void Initialize() { instance = this; hotbar.Initialize(); loadingScreen.Initialize(); }