public HotAPlayerDataPacket(HotAPacketType type, ushort unknown1, HotAPlayerStatus status, uint playerId, uint rating, ushort positiveReputation, ushort negativeReputation, string name, uint unknown2) : base(type) { this.Unknown1 = unknown1; this.Status = status; this.PlayerId = playerId; this.Rating = rating; this.PositiveReputation = positiveReputation; this.NegativeReputation = negativeReputation; this.Name = name; this.Unknown2 = unknown2; }
public void UpdateData(ushort unknown1, HotAPlayerStatus status, uint playerId, uint rating, ushort positiveReputation, ushort negativeReputation, string name, uint unknown2) { this.Unknown1 = unknown1; this.Status = status; this.PlayerId = playerId; this.Rating = rating; this.PositiveReputation = positiveReputation; this.NegativeReputation = negativeReputation; this.Name = name; this.Unknown2 = unknown2; }
public HotASelfPlayerDataPacket(HotAPacketType type, ushort unknown1, HotAPlayerStatus status, uint playerId, uint rating, ushort positiveReputation, ushort negativeReputation, string name, uint unknown2) : base(type, unknown1, status, playerId, rating, positiveReputation, negativeReputation, name, unknown2) { }
protected internal override void ReadData(BinaryReader br) { base.ReadData(br); this.NewStatus = (HotAPlayerStatus)br.ReadByte(); }
public HotAPlayerStatusUpdatePacket(HotAPacketType type, uint playerId, byte newStatus) : base(type, playerId) { this.NewStatus = (HotAPlayerStatus)newStatus; }