Exemplo n.º 1
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 public HotAPlayerDataPacket(HotAPacketType type, ushort unknown1, HotAPlayerStatus status, uint playerId, uint rating, ushort positiveReputation, ushort negativeReputation, string name, uint unknown2) : base(type)
 {
     this.Unknown1           = unknown1;
     this.Status             = status;
     this.PlayerId           = playerId;
     this.Rating             = rating;
     this.PositiveReputation = positiveReputation;
     this.NegativeReputation = negativeReputation;
     this.Name     = name;
     this.Unknown2 = unknown2;
 }
Exemplo n.º 2
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 public void UpdateData(ushort unknown1, HotAPlayerStatus status, uint playerId, uint rating, ushort positiveReputation, ushort negativeReputation, string name, uint unknown2)
 {
     this.Unknown1           = unknown1;
     this.Status             = status;
     this.PlayerId           = playerId;
     this.Rating             = rating;
     this.PositiveReputation = positiveReputation;
     this.NegativeReputation = negativeReputation;
     this.Name     = name;
     this.Unknown2 = unknown2;
 }
Exemplo n.º 3
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 public HotASelfPlayerDataPacket(HotAPacketType type, ushort unknown1, HotAPlayerStatus status, uint playerId, uint rating, ushort positiveReputation, ushort negativeReputation, string name, uint unknown2) : base(type, unknown1, status, playerId, rating, positiveReputation, negativeReputation, name, unknown2)
 {
 }
        protected internal override void ReadData(BinaryReader br)
        {
            base.ReadData(br);

            this.NewStatus = (HotAPlayerStatus)br.ReadByte();
        }
 public HotAPlayerStatusUpdatePacket(HotAPacketType type, uint playerId, byte newStatus) : base(type, playerId)
 {
     this.NewStatus = (HotAPlayerStatus)newStatus;
 }