void Update() { ApostleCollisionHandler.StartCollisions(HorizontalMovement.HorizontalMovementState, ApostleStatusVariables.facingDirection); HorizontalMovement.StartMovement(); HorizontalMovement.PressMovementHandler(); VerticalMovement.StartMovement(); VerticalMovement.PressMovementHandler(); }
void Update() { PlayerCollisionHandler.StartCollisions(HorizontalMovement.HorizontalMovementState, PlayerStatusVariables.facingDirection); HorizontalMovement.StartMovement(); HorizontalMovement.PressMovementHandler(); VerticalMovement.StartMovement(); VerticalMovement.PressMovementHandler(); MiscellaneousMovement.StartMovement(); MiscellaneousMovement.PressMovementHandler(); CombatMovement.StartMovement(); CombatMovement.PressMovementHandler(); }