private void RegisterInputHandlers() { // Horizontal movement if (horizontalMovement != null) { InputManager.Instance.RegisterEvent(InputContexts.Playing, InputAxes.Horizontal, (moveAmt) => { horizontalMovement.Move(moveAmt); }); } // Jumping if (jump != null) { InputManager.Instance.RegisterEvent(InputContexts.Playing, InputButtons.Jump, InputButtonActions.Down, jump.OnJumpPress); InputManager.Instance.RegisterEvent(InputContexts.Playing, InputButtons.Jump, InputButtonActions.Hold, jump.OnJumpHold); InputManager.Instance.RegisterEvent(InputContexts.Playing, InputButtons.Jump, InputButtonActions.Up, jump.OnJumpRelease); } // Dashing if (dash != null) { InputManager.Instance.RegisterEvent(InputContexts.Playing, InputButtons.Dash, InputButtonActions.Down, dash.StartDash); InputManager.Instance.RegisterEvent(InputContexts.Playing, InputButtons.Dash, InputButtonActions.Hold, dash.HoldDash); InputManager.Instance.RegisterEvent(InputContexts.Playing, InputButtons.Dash, InputButtonActions.Up, dash.OnDashRelease); } // Attacking if (abilityManager != null) { InputManager.Instance.RegisterEvent(InputContexts.Playing, InputButtons.Attack, InputButtonActions.Down, abilityManager.Cast <Blast>); InputManager.Instance.RegisterEvent(InputContexts.Playing, InputButtons.Attack, InputButtonActions.Hold, abilityManager.Charge <Blast>); InputManager.Instance.RegisterEvent(InputContexts.Playing, InputButtons.Attack, InputButtonActions.Up, abilityManager.ReleaseCharge <Blast>); } // Pausing InputManager.Instance.RegisterEvent(InputContexts.Playing, InputButtons.Pause, InputButtonActions.Down, GameManager.Instance.Pause); InputManager.Instance.RegisterEvent(InputContexts.Paused, InputButtons.Pause, InputButtonActions.Down, GameManager.Instance.Unpause); }
private void Update() { horizontalMovement.Move(curFacingDir == FacingDir.Right ? 1 : -1); }