void Start() { animator = gameObject.GetComponent <Animator>(); boxColl = gameObject.GetComponent <BoxCollider2D>(); registerTile = gameObject.GetComponent <RegisterTile>(); if (!usingAnimator) { //TODO later change usingAnimator to horizontal checker (when vertical doors are done) horizontalAnim = gameObject.AddComponent <HorizontalDoorAnimator>(); } }
void Start() { if (!isWindowedDoor) { closedLayer = LayerMask.NameToLayer("Door Closed"); } else { closedLayer = LayerMask.NameToLayer("Windows"); } closedSortingLayer = SortingLayer.NameToID("Doors Open"); openLayer = LayerMask.NameToLayer("Door Open"); openSortingLayer = SortingLayer.NameToID("Doors Closed"); animator = gameObject.GetComponent <Animator>(); registerTile = gameObject.GetComponent <RegisterTile>(); if (!usingAnimator) { //TODO later change usingAnimator to horizontal checker (when vertical doors are done) horizontalAnim = gameObject.AddComponent <HorizontalDoorAnimator>(); } }