Example #1
0
 void Start()
 {
     animator     = gameObject.GetComponent <Animator>();
     boxColl      = gameObject.GetComponent <BoxCollider2D>();
     registerTile = gameObject.GetComponent <RegisterTile>();
     if (!usingAnimator)
     {
         //TODO later change usingAnimator to horizontal checker (when vertical doors are done)
         horizontalAnim = gameObject.AddComponent <HorizontalDoorAnimator>();
     }
 }
Example #2
0
    void Start()
    {
        if (!isWindowedDoor)
        {
            closedLayer = LayerMask.NameToLayer("Door Closed");
        }
        else
        {
            closedLayer = LayerMask.NameToLayer("Windows");
        }
        closedSortingLayer = SortingLayer.NameToID("Doors Open");
        openLayer          = LayerMask.NameToLayer("Door Open");
        openSortingLayer   = SortingLayer.NameToID("Doors Closed");

        animator     = gameObject.GetComponent <Animator>();
        registerTile = gameObject.GetComponent <RegisterTile>();
        if (!usingAnimator)
        {
            //TODO later change usingAnimator to horizontal checker (when vertical doors are done)
            horizontalAnim = gameObject.AddComponent <HorizontalDoorAnimator>();
        }
    }