private void _raisePlayerInitCompleteEvent(HookPos hookPos) { if (playerInitCompleteEvent != null) { playerInitCompleteEvent(hookPos); } }
void OnLotteryChange(HookPos hookPos, int nLottery, LotteryChange change) { switch (hookPos) { case HookPos.left: if (change != null) { Vector2 uiPos = UIManager.Instance.WorldPos2UI(change.stratPos); _lUIlottery.RealShow(uiPos, _txtLeftLottery.transform.position, change.nDelta, () => { _txtLeftLottery.text = nLottery.ToString(); }); } else { _txtLeftLottery.text = nLottery.ToString(); } break; case HookPos.right: if (change != null) { Vector2 uiPos = UIManager.Instance.WorldPos2UI(change.stratPos); _RUIlottery.RealShow(uiPos, _txtRightLottery.transform.position, change.nDelta, () => { _txtRightLottery.text = nLottery.ToString(); }); } else { _txtRightLottery.text = nLottery.ToString(); } break; } }
public void raiseDrawingLotteryEvent(HookPos hookPos, Action <Vector3> callBack) { if (drawingLotteryEvent != null) { drawingLotteryEvent(hookPos, 4f, callBack); } }
private void _raisePlayerChangeEvent(HookPos hookPos, bool bFlag) { if (playerChangeEvent != null) { playerChangeEvent(hookPos, bFlag); } }
public void raiseLotteryChangeEvent(HookPos hookPos, int nLottery, LotteryChange change = null) { if (lotteryChangeEvent != null) { lotteryChangeEvent(hookPos, nLottery, change); } }
private void _raiseScoreChangeEvent(HookPos hookPos, int nScore) { if (scoreChangeEvent != null) { scoreChangeEvent(hookPos, nScore); } }
public virtual void Init(HookPos hookPos) { _level = Game.Instance.level; _transHook = transform.FindChild("Hook"); int i; _allHooks = new SingleHook[5]; for (i = 0; i < 5; i++) { _allHooks[i] = new SingleHook(_transHook.GetChild(i), _transHook.GetChild(i).Find("Hook_Bottom_end")); } _lineInit(); _fW = 2 * Mathf.PI / fSwingCycle / 1000; _fP = 0; _fBottomBoundaryY = -FishingCamera.Instance.HEIGHT / 200f; _fRightBoundaryX = FishingCamera.Instance.WIDTH / 200f; _fLeftBoundaryX = -_fRightBoundaryX; _fOriginalDistance = Vector3.Distance(transform.position, _transHook.position); _vec3OriginalHookLocalPos = _transHook.localPosition; HookFsm = new FSM <BaseHook>(this); //hook position("left" or "right"?) this.hookPos = hookPos; }
void OnPlayerChange(HookPos hookPos, bool bFlag) { switch (hookPos) { case HookPos.left: _transLeftPlayer.SetActive(bFlag); break; case HookPos.right: _transRightPlayer.SetActive(bFlag); break; } }
void OnScoreChange(HookPos hookPos, int nScore) { switch (hookPos) { case HookPos.left: _txtLeftScore.text = nScore.ToString(); break; case HookPos.right: _txtRightScore.text = nScore.ToString(); break; } }
void OnPlayerInitComplete(HookPos hookPos) { _rectTransPosTip.SetActive(true); switch (hookPos) { case HookPos.left: _rectTransPosTip.anchoredPosition = _leftAnchoredPos; break; case HookPos.right: _rectTransPosTip.anchoredPosition = _rightAnchoredPos; break; } _rectTransLaunchTip.SetActive(true); }
void OnDrawingLottery(HookPos hookPos, float fPeriod, Action <Vector3> callBack) { _rectTransDrawingLottery.SetActive(true); switch (hookPos) { case HookPos.left: _rectTransDrawingLottery.anchoredPosition = _leftAnchoredPos; break; case HookPos.right: _rectTransDrawingLottery.anchoredPosition = _rightAnchoredPos; break; } StartCoroutine(_apostropheChange()); StartCoroutine(_countApostropheChangeTime(fPeriod, callBack)); }
//1. get hook gameObject //2. add component //3. activate //4. Init //5. OnEnter //6. Add it into Map public void NewEnter(Message msg) { MessageSycHook allhookInfo = JsonReader.Deserialize <MessageSycHook>(msg.rawString); int iCount = allhookInfo.playerList.Count; if (iCount == 1) { HookInfo info = allhookInfo.playerList[0]; this.PassTime = info.enterTime; HookPos hookPos = (HookPos)Enum.Parse(typeof(HookPos), info.chairId); AllStuffNeeded allStuff = SceneMgr.Instance.hookPosAllStuffMap[hookPos]; hook = allStuff.gmObjRealPoleEnd.AddComponent <Hook>(); allStuff.gmObjBoat.SetActive(true); FloatEffect floatEffect = allStuff.gmObjBoat.AddComponent <FloatEffect>(); floatEffect.Init(); floatEffect.StartEffect(); hook.gameObject.SetActive(true); hook.Init(hookPos); hook.OnEnter(info.enterTime, _player, allStuff); uIDHookMap.Add(info.uid, hook); _raisePlayerInitCompleteEvent(hook.hookPos); _raisePlayerChangeEvent(hook.hookPos, true); _raiseScoreChangeEvent(hook.hookPos, _player.Score); raiseLotteryChangeEvent(hook.hookPos, _player.Lottery); raiseHookPowerEvent(1); } else if (iCount == 2) { this.PassTime = Mathf.Max(allhookInfo.playerList[0].enterTime, allhookInfo.playerList[1].enterTime); for (int i = 0; i < iCount; i++) { HookInfo info = allhookInfo.playerList[i]; if (info.uid == Game.Instance.player.UID) { if (hook == null) { this.PassTime = info.enterTime; HookPos hookPos = (HookPos)Enum.Parse(typeof(HookPos), info.chairId); AllStuffNeeded allStuff = SceneMgr.Instance.hookPosAllStuffMap[hookPos]; hook = allStuff.gmObjRealPoleEnd.AddComponent <Hook>(); allStuff.gmObjBoat.SetActive(true); FloatEffect floatEffect = allStuff.gmObjBoat.AddComponent <FloatEffect>(); floatEffect.Init(); floatEffect.StartEffect(); hook.gameObject.SetActive(true); hook.Init(hookPos); hook.OnEnter(info.enterTime, _player, allStuff); uIDHookMap.Add(info.uid, hook); _raisePlayerInitCompleteEvent(hook.hookPos); _raisePlayerChangeEvent(hook.hookPos, true); _raiseScoreChangeEvent(hook.hookPos, _player.Score); raiseLotteryChangeEvent(hook.hookPos, _player.Lottery); raiseHookPowerEvent(1); } } else if (info.uid != Game.Instance.player.UID) { HookPos hookPos = (HookPos)Enum.Parse(typeof(HookPos), info.chairId); AllStuffNeeded allStuff = SceneMgr.Instance.hookPosAllStuffMap[hookPos]; if (oHook == null) { oHook = allStuff.gmObjRealPoleEnd.AddComponent <OHook>(); //Assume that player can't change position in level oHook.Init(hookPos); FloatEffect floatEffect = allStuff.gmObjBoat.AddComponent <FloatEffect>(); floatEffect.Init(); floatEffect.StartEffect(); } allStuff.gmObjBoat.SetActive(true); oHook.gameObject.SetActive(true); uIDHookMap.Add(info.uid, oHook); //Init oPlayer(no definition, just intialize it) _oPlayer.UID = info.uid; _oPlayer.Score = info.score; _oPlayer.Lottery = info.lottery; uIDPlayerMap.Add(info.uid, _oPlayer); oHook.OnEnter(info.enterTime, _oPlayer, allStuff); oHook.ChangeHooks(info.hook); _raisePlayerChangeEvent(oHook.hookPos, true); _raiseScoreChangeEvent(oHook.hookPos, _oPlayer.Score); raiseLotteryChangeEvent(oHook.hookPos, _oPlayer.Lottery); } } } else { DebugLogger.LogWarning(eLogType.LT_LOGIC, iCount + " hooks, out of bound!"); } }