public static bool GetAnyPress(ViveRoleProperty role, ControllerButtonMask mask, bool usePrevState = false) { return(GetAnyPress(role.roleType, role.roleValue, mask, usePrevState)); }
public static bool GetAllPressEx <TRole>(TRole role, ControllerButtonMask mask, bool usePrevState = false) { return(mask.GetAllPress(GetPressEx(role, usePrevState))); }
public static bool GetAllPress(HandRole role, ControllerButtonMask mask, bool usePrevState = false) { return(GetAllPressEx(role, mask, usePrevState)); }
public static bool GetAllPress(Type roleType, int roleValue, ControllerButtonMask mask, bool usePrevState = false) { return(mask.GetAllPress(GetPressEx(roleType, roleValue, usePrevState))); }
//public static bool GetAnyPressDown<TRole>(TRole role, ControllerButtonMask mask) //{ // var state = GetState(role); // return !mask.GetAnyPress(state.PreviousButtonPressed) && mask.GetAnyPress(state.CurrentButtonPressed); //} //public static bool GetAnyPressUp<TRole>(TRole role, ControllerButtonMask mask) //{ // var state = GetState(role); // return mask.GetAllPress(state.PreviousButtonPressed) && !mask.GetAllPress(state.CurrentButtonPressed); //} public static bool GetAllPress <TRole>(TRole role, ControllerButtonMask mask, bool usePrevState = false) { return(mask.GetAllPress(usePrevState ? GetState(role).PreviousButtonPressed : GetState(role).CurrentButtonPressed)); }
//public static bool GetAnyPressDown(Type roleType, int roleValue, ControllerButtonMask mask) //{ // var state = GetState(roleType, roleValue); // return !mask.GetAnyPress(state.PreviousButtonPressed) && mask.GetAnyPress(state.CurrentButtonPressed); //} //public static bool GetAnyPressUp(Type roleType, int roleValue, ControllerButtonMask mask) //{ // var state = GetState(roleType, roleValue); // return mask.GetAllPress(state.PreviousButtonPressed) && !mask.GetAllPress(state.CurrentButtonPressed); //} public static bool GetAllPress(Type roleType, int roleValue, ControllerButtonMask mask, bool usePrevState = false) { return(mask.GetAllPress(usePrevState ? GetState(roleType, roleValue).PreviousButtonPressed : GetState(roleType, roleValue).CurrentButtonPressed)); }