/// <summary> /// Create Holes data /// </summary> protected void BuildHole() { Holes.Init(GameData.Mode, GameData.GameType, fGameData.HoleNumber > 0, fGameData.Map, fGameData.HoleTotal); }
/// <summary> /// Create Holes data /// </summary> protected void BuildHole() { Holes.Init(GameData.Mode, GameData.GameType, fGameData.HoleNumber > 0, fGameData.Map, fGameData.HoleTotal); }