void OnTriggerEnter(Collider collider) { if (collider.gameObject == holeScript.HolesListScript.MainScript.Ball.gameObject) { holeScript.EnterHole(); } }
void OnTriggerEnter(Collider collider) { if (collider.gameObject == holeScript.HolesListScript.MainScript.Ball.gameObject) { holeScript.EnterHole(); } }