private void HandleInteractionInput() { if (interactablesCollisionList.Count > 0) { HoleScript hole = interactablesCollisionList[0].GetComponent <HoleScript>(); if (hole) { exclamationMark.SetActive(false); hole.HoleBehaviour(); } FountainScript fountain = null; if (interactablesCollisionList.Count > 0) { fountain = interactablesCollisionList[0].GetComponent <FountainScript>(); } if (fountain) { exclamationMark.SetActive(false); fountain.OpenFountain(); } BuffsList buffScroll = null; if (interactablesCollisionList.Count > 0) { buffScroll = interactablesCollisionList[0].GetComponent <BuffsList>(); } if (buffScroll) { exclamationMark.SetActive(false); buffScroll.OpenBuffPanel(); } } }
void Start() { hole = GameObject.Find("HoleObject"); holeS = hole.GetComponent <HoleScript>(); textUI = gameObject; metalObjects = GameObject.FindGameObjectsWithTag("MetalObject"); }
// Use this for initialization void Start() { hole = GetComponentInParent <HoleScript> (); ball = MainScript.Get().Ball; player = MainScript.Get().Player; text = GetComponentInChildren <Text> (); initialScale = transform.localScale; initialHeight = transform.position.y; }
public void EnterHole(HoleScript enteredHole) { PreviousHole = CurrentHole; CurrentHole.Enable(false); CurrentHole = GetNext(); if (CurrentHole != null) { CurrentHole.Enable(true); MainScript.EnterHole(); } else { MainScript.Win(); } }
public void SetHole(int holeNumber) { CurrentHole = Holes[holeNumber]; }
void Start() { holeScript = GetComponentInParent <HoleScript> (); }
void GetInputAndMove() { bool left = Input.GetKey(KeyCode.LeftArrow); bool right = Input.GetKey(KeyCode.RightArrow); bool up = Input.GetKey(KeyCode.UpArrow) && ladderUp; bool down = Input.GetKey(KeyCode.DownArrow) && ladderDown; bool dig = Input.GetKey(KeyCode.D); bool fill = Input.GetKey(KeyCode.F); if (transform.position.y <= lowestGirder) { dig = false; // cannot dig on the lowest girder } float hSpeed = 0; float vSpeed = 0; if (left) { hSpeed -= normalSpeed; } if (right) { hSpeed += normalSpeed; } if (up) { vSpeed += normalSpeed; } if (down) { vSpeed -= normalSpeed; } if (!onGround) { vSpeed -= fallSpeed; } if (ladderUp && vSpeed < 0 && transform.position.y < lowestGirder) { vSpeed = 0; } if (hSpeed < 0) { transform.localScale = new Vector3(-2f, 2f, 1); } if (hSpeed > 0) { transform.localScale = new Vector3(2f, 2f, 1); } if ((dig | fill) && onGround) { hSpeed = 0; vSpeed = 0; } if (dig) { if (hole == null) { hole = HoleScript.StartDig(diggerPositionX, transform.position.y); } else { hole.GetComponent <HoleScript>().PlayerDig(); } } else if (fill) { if (hole == null) { hole = HoleScript.FindHole(diggerPositionX, transform.position.y); if (hole != null) { hole.GetComponent <HoleScript>().StartFill(); } } else { hole.GetComponent <HoleScript>().PlayerFill(); } } if (hole != null) { digger.SetActive(true); } else { digger.SetActive(false); } rb.velocity = new Vector3(hSpeed, vSpeed, 0); }