public GenericBuilding(List<Resource> RequiredResourceList, int WaterPerTurn, int EnergyPerTurn, Texture2D Texture, Point BlockOccupation, HoldableObjectType Type) : base(Texture, Type) { this.RequiredResourceList = RequiredResourceList; this.WaterPerTurn = WaterPerTurn; this.EnergyPerTurn = EnergyPerTurn; this.Texture = Texture; this.Area = BlockOccupation; }
public TinyHouse(List<Resource> RequiredResourceList, int WaterPerTurn, int EnergyPerTurn, Texture2D Texture, Point BlockOccupation, HoldableObjectType Type) : base(RequiredResourceList, WaterPerTurn, EnergyPerTurn, Texture, BlockOccupation, Type) { }
public TinyHouse(List <Resource> RequiredResourceList, int WaterPerTurn, int EnergyPerTurn, Texture2D Texture, Point BlockOccupation, HoldableObjectType Type) : base(RequiredResourceList, WaterPerTurn, EnergyPerTurn, Texture, BlockOccupation, Type) { }
public HoldableObject(Texture2D Texture, HoldableObjectType Type) { this.Texture = Texture; this.Type = Type; }
public GenericBuilding(List <Resource> RequiredResourceList, int WaterPerTurn, int EnergyPerTurn, Texture2D Texture, Point BlockOccupation, HoldableObjectType Type) : base(Texture, Type) { this.RequiredResourceList = RequiredResourceList; this.WaterPerTurn = WaterPerTurn; this.EnergyPerTurn = EnergyPerTurn; this.Texture = Texture; this.Area = BlockOccupation; }
public HoldableObject(Texture2D Texture, HoldableObjectType Type) { this.Texture = Texture; this.Type = Type; }