public GenericBuilding(List<Resource> RequiredResourceList, int WaterPerTurn,
                         int EnergyPerTurn, Texture2D Texture, Point BlockOccupation, HoldableObjectType Type)
     : base(Texture, Type)
 {
     this.RequiredResourceList = RequiredResourceList;
     this.WaterPerTurn = WaterPerTurn;
     this.EnergyPerTurn = EnergyPerTurn;
     this.Texture = Texture;
     this.Area = BlockOccupation;
 }
 public TinyHouse(List<Resource> RequiredResourceList, int WaterPerTurn,
                         int EnergyPerTurn, Texture2D Texture, Point BlockOccupation, HoldableObjectType Type)
     : base(RequiredResourceList, WaterPerTurn,
                         EnergyPerTurn, Texture, BlockOccupation, Type)
 {
 }
Beispiel #3
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 public TinyHouse(List <Resource> RequiredResourceList, int WaterPerTurn,
                  int EnergyPerTurn, Texture2D Texture, Point BlockOccupation, HoldableObjectType Type)
     : base(RequiredResourceList, WaterPerTurn,
            EnergyPerTurn, Texture, BlockOccupation, Type)
 {
 }
Beispiel #4
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 public HoldableObject(Texture2D Texture, HoldableObjectType Type)
 {
     this.Texture = Texture;
     this.Type    = Type;
 }
Beispiel #5
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 public GenericBuilding(List <Resource> RequiredResourceList, int WaterPerTurn,
                        int EnergyPerTurn, Texture2D Texture, Point BlockOccupation, HoldableObjectType Type)
     : base(Texture, Type)
 {
     this.RequiredResourceList = RequiredResourceList;
     this.WaterPerTurn         = WaterPerTurn;
     this.EnergyPerTurn        = EnergyPerTurn;
     this.Texture = Texture;
     this.Area    = BlockOccupation;
 }
 public HoldableObject(Texture2D Texture, HoldableObjectType Type)
 {
     this.Texture = Texture;
     this.Type = Type;
 }