示例#1
0
        public TpHitObject(HitObject baseHitObject, double radius)
        {
            BaseHitObject = baseHitObject;
            var scalingFactor = 52 / (float)radius;

            if (radius < CIRCLESIZE_BUFF_TRESHOLD)   //CS ~5.5 -> ~6.5, up to 10% increase
            {
                scalingFactor *= (float)Math.Min(1.1, (50 + CIRCLESIZE_BUFF_TRESHOLD - radius) / 50);
            }
            _normalizedStartPosition = baseHitObject.StartPosition * scalingFactor;

            if (baseHitObject.IsHitObjectType(HitObjectType.Slider))
            {
                var slider = (Slider)baseHitObject;
                while (slider.Curve == null)
                {
                }
                var sliderFollowCircleRadius = (float)radius * 3;

                var segmentLength  = Math.Min(slider.Duration / slider.SegmentCount, 60000);
                var segmentEndTime = slider.StartTime + segmentLength;

                var cursorPos = slider.StartPosition;

                for (var time = slider.StartTime + LAZY_SLIDER_STEP_LENGTH;
                     time < segmentEndTime; time += LAZY_SLIDER_STEP_LENGTH)
                {
                    var difference = slider.PositionAtTime(time) - cursorPos;
                    var distance   = difference.Length;

                    if (distance <= sliderFollowCircleRadius)
                    {
                        continue;
                    }
                    difference              = difference.Normalize();
                    distance               -= sliderFollowCircleRadius;
                    cursorPos              += difference * distance;
                    _lazySliderLengthFirst += distance;
                }

                _lazySliderLengthFirst *= scalingFactor;
                if (slider.SegmentCount % 2 == 1)
                {
                    _normalizedEndPosition = cursorPos * scalingFactor;
                }

                if (slider.SegmentCount <= 1)
                {
                    return;
                }

                segmentEndTime += segmentLength;
                for (var time = segmentEndTime - segmentLength + LAZY_SLIDER_STEP_LENGTH;
                     time < segmentEndTime; time += LAZY_SLIDER_STEP_LENGTH)
                {
                    var difference = slider.PositionAtTime((int)time) - cursorPos;
                    var distance   = difference.Length;

                    if (distance <= sliderFollowCircleRadius)
                    {
                        continue;
                    }
                    difference.Normalize();
                    distance  -= sliderFollowCircleRadius;
                    cursorPos += difference * distance;
                    _lazySliderLengthSubsequent += distance;
                }

                if (slider.SegmentCount % 2 != 0)
                {
                    return;
                }
                _normalizedEndPosition = cursorPos * scalingFactor;
            }
            else
            {
                _normalizedEndPosition = _normalizedStartPosition;
            }
        }