public void sendTakeDamage(int playerHealth)
    {
        var sendTakeDamageJson = new HitJson(playerHealth, isHost, (byte)lobbyDataindex);
        var reqTake            = JsonUtility.ToJson(sendTakeDamageJson);

        m_socketIoComponent.Emit("take damage", new JSONObject(reqTake));
    }
    void OnOtherTakeDamage(SocketIOEvent socketIOEvent)
    {
        var hitJson = HitJson.CreateFromJson(socketIOEvent.data.ToString());

        if (hitJson.isHost)
        {
            GameCore.gamemanager.SetTakedamage(1, hitJson.currentHealth);
        }
        else
        {
            GameCore.gamemanager.SetTakedamage(0, hitJson.currentHealth);
        }
    }