public void sendTakeDamage(int playerHealth) { var sendTakeDamageJson = new HitJson(playerHealth, isHost, (byte)lobbyDataindex); var reqTake = JsonUtility.ToJson(sendTakeDamageJson); m_socketIoComponent.Emit("take damage", new JSONObject(reqTake)); }
void OnOtherTakeDamage(SocketIOEvent socketIOEvent) { var hitJson = HitJson.CreateFromJson(socketIOEvent.data.ToString()); if (hitJson.isHost) { GameCore.gamemanager.SetTakedamage(1, hitJson.currentHealth); } else { GameCore.gamemanager.SetTakedamage(0, hitJson.currentHealth); } }