/// <summary> /// Creates the HitError Sprite. /// </summary> private void CreateHitError() { HitError = new HitErrorBar(new ScalableVector2(50, Skin.HitErrorHeight)) { Parent = Playfield.ForegroundContainer, Alignment = Alignment.MidCenter, Position = new ScalableVector2(Skin.HitErrorPosX, Skin.HitErrorPosY), }; }
/// <summary> /// Creates the HitError Sprite. /// </summary> private void CreateHitError() => HitError = new HitErrorBar(new ScalableVector2(50, 10)) { Parent = Playfield.ForegroundContainer, Alignment = Alignment.MidCenter, Position = new ScalableVector2(0, 55) };