/// <summary>
 ///     Creates the HitError Sprite.
 /// </summary>
 private void CreateHitError()
 {
     HitError = new HitErrorBar(new ScalableVector2(50, Skin.HitErrorHeight))
     {
         Parent    = Playfield.ForegroundContainer,
         Alignment = Alignment.MidCenter,
         Position  = new ScalableVector2(Skin.HitErrorPosX, Skin.HitErrorPosY),
     };
 }
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 /// <summary>
 ///     Creates the HitError Sprite.
 /// </summary>
 private void CreateHitError() => HitError = new HitErrorBar(new ScalableVector2(50, 10))
 {
     Parent    = Playfield.ForegroundContainer,
     Alignment = Alignment.MidCenter,
     Position  = new ScalableVector2(0, 55)
 };