public void Playerinit(GameObject playerobj) { myPlayer = playerobj; Player player = playerobj.GetComponent <Player>(); no = player.no; input = GetComponent <MultiInput>(); input.PlayerNo = no; CharCon = this.GetComponent <CharacterController>(); animator = GetComponentInChildren <Animator>(); Model = transform.Find("BaseModel_Hero").transform; HitAnime = GetComponent <HitAnimationBase>(); HP = gameObject.GetComponent <ObjectHp>(); MoveSpeed = Player_Special_MoveSpeed; RotationSpeed = Player_Special_RotationSpeed; player_Special_sta = PLAYER_SPECIALIST_STA.NORMAL; PlayerSta = (int)player_Special_sta; ComboFlg = false; Attack = Player_Special_ATTACK; nodamageflg = false; bomsetflg = false; HitAnime.Initialize(this); }
public void Playerinit(GameObject playerobj) { myPlayer = playerobj; Player player = playerobj.GetComponent <Player>(); no = player.no; input = GetComponent <MultiInput>(); input.PlayerNo = no; CharCon = this.GetComponent <CharacterController>(); animator = GetComponentInChildren <Animator>(); HitAnime = GetComponent <HitAnimationBase>(); HP = gameObject.GetComponent <ObjectHp>(); MoveSpeed = Player_test_MoveSpeed; RotationSpeed = Player_test_RotationSpeed; player_test_sta = PLAYER_TEST_STA.NORMAL; PlayerSta = (int)player_test_sta; ComboFlg = false; Attack = Player_test_ATTACK; HitAnime.Initialize(this); }