private void NormalAction1() { RotationCharacter(); if (input.GetButtonSquareTrigger() && ComboFlg == false) { ComboFlg = true; } if (CheckAnimationEND("NormalAction1")) { if (ComboFlg) { player_test_sta = PLAYER_TEST_STA.WEAKATTACK2; PlayerSta = (int)player_test_sta; ComboFlg = false; HitAnime.HitAnimationWeakattack2(Attack); } else { player_test_sta = PLAYER_TEST_STA.NORMAL; PlayerSta = (int)player_test_sta; } } }
private void NormalAction1() { RotationCharacter(); if (input.GetButtonSquareTrigger() && ComboFlg == false) { ComboFlg = true; } if (CheckAnimationEND("conb1")) { if (ComboFlg) { player_Special_sta = PLAYER_SPECIALIST_STA.WEAKATTACK2; PlayerSta = (int)player_Special_sta; ComboFlg = false; HitAnime.HitAnimationWeakattack2(Attack); } else { player_Special_sta = PLAYER_SPECIALIST_STA.NORMAL; PlayerSta = (int)player_Special_sta; } ModelTransformReset(); } }
private void NormalAction1() { RotationCharacter(); if (input.GetButtonSquareTrigger() && ComboFlg == false) { ComboFlg = true; } if (CheckAnimationEND("Combo1")) { if (ComboFlg) { player_Hero_sta = PLAYER_HERO_STA.WEAKATTACK2; PlayerSta = (int)player_Hero_sta; ComboFlg = false; HitAnime.HitAnimationWeakattack2(Attack); TBM.EndTrail(TrailSupport.BodyType.RightArm); TBM.StartTrail(TrailSupport.BodyType.LeftArm); } else { player_Hero_sta = PLAYER_HERO_STA.NORMAL; PlayerSta = (int)player_Hero_sta; TBM.EndTrail(TrailSupport.BodyType.RightArm); } ModelTransformReset(); } }