/// <summary>
 /// 更新退回到的步骤{退回到的步骤}对象(即:一条记录
 /// </summary>
 public int Update(HisStepReturnstep hisStepReturnstep)
 {
     using (var dbContext = UnitOfWork.Get(Unity.ContainerName))
     {
         return(new HisStepReturnstepRepository(dbContext).Update(hisStepReturnstep));
     }
 }
 /// <summary>
 /// 添加退回到的步骤{退回到的步骤}对象(即:一条记录
 /// </summary>
 public long Add(HisStepReturnstep hisStepReturnstep)
 {
     using (var dbContext = UnitOfWork.Get(Unity.ContainerName))
     {
         return(new HisStepReturnstepRepository(dbContext).Add(hisStepReturnstep));
     }
 }
 /// <summary>
 /// 更新退回到的步骤{退回到的步骤}对象(即:一条记录
 /// </summary>
 public int Update(HisStepReturnstep hisStepReturnstep)
 {
     return(Update <HisStepReturnstep>(hisStepReturnstep));
 }
 /// <summary>
 /// 添加退回到的步骤{退回到的步骤}对象(即:一条记录
 /// </summary>
 public long Add(HisStepReturnstep hisStepReturnstep)
 {
     return(Add <HisStepReturnstep>(hisStepReturnstep));
 }