/// <summary> /// 更新退回到的步骤{退回到的步骤}对象(即:一条记录 /// </summary> public int Update(HisStepReturnstep hisStepReturnstep) { using (var dbContext = UnitOfWork.Get(Unity.ContainerName)) { return(new HisStepReturnstepRepository(dbContext).Update(hisStepReturnstep)); } }
/// <summary> /// 添加退回到的步骤{退回到的步骤}对象(即:一条记录 /// </summary> public long Add(HisStepReturnstep hisStepReturnstep) { using (var dbContext = UnitOfWork.Get(Unity.ContainerName)) { return(new HisStepReturnstepRepository(dbContext).Add(hisStepReturnstep)); } }
/// <summary> /// 更新退回到的步骤{退回到的步骤}对象(即:一条记录 /// </summary> public int Update(HisStepReturnstep hisStepReturnstep) { return(Update <HisStepReturnstep>(hisStepReturnstep)); }
/// <summary> /// 添加退回到的步骤{退回到的步骤}对象(即:一条记录 /// </summary> public long Add(HisStepReturnstep hisStepReturnstep) { return(Add <HisStepReturnstep>(hisStepReturnstep)); }