void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Enemy") { HighscoreTable.AddNewHighscore(Menu.PLAYERNAME, transform.GetComponent <ContadorPunts>().punts); //Poner animación de fade para el panel final. endPanel.SetActive(true); anim.SetBool("isJumping", false); FindObjectOfType <AudioManagerScript>().PlaySound("Ouch"); gameObject.transform.GetChild(1).gameObject.SetActive(false); gameObject.GetComponent <Rigidbody2D>().AddForce(new Vector3(0f, 30f), ForceMode2D.Impulse); anim.SetBool("Death", true); inGame = false; } }