// protected void Update() { if (_seeThrough != seeThrough) { _seeThrough = seeThrough; if (_seeThrough) { h.SeeThroughOn(); } else { h.SeeThroughOff(); } } // Fade in/out constant highlighting with button '1' if (Input.GetKeyDown(KeyCode.Alpha1)) { h.ConstantSwitch(); } // Turn on/off constant highlighting with button '2' else if (Input.GetKeyDown(KeyCode.Alpha2)) { h.ConstantSwitchImmediate(); } // Turn off all highlighting modes with button '3' if (Input.GetKeyDown(KeyCode.Alpha3)) { h.Off(); } }