protected virtual void Awake() { m_wordSource = GetComponent <AudioSource> (); m_sequencer = GetComponent <SoundObjectSequencer> (); m_highlight = GetComponent <Highlighter> (); m_highlight.ConstantParams(HighlightColour); }
// Token: 0x06000006 RID: 6 RVA: 0x00002810 File Offset: 0x00000A10 public static void ToggleGlowPlayers() { EspMenu.PlayersGlow = !EspMenu.PlayersGlow; foreach (Player player in FindObjectsOfType <Player>()) { if (!(Player.player.name == player.name)) { Highlighter highlighter = player.gameObject.GetComponent <Highlighter>(); if (!EspMenu.PlayersGlow) { highlighter.ConstantOffImmediate(); } else { if (highlighter == null) { highlighter = player.gameObject.AddComponent <Highlighter>(); } highlighter.ConstantParams(Color.red); highlighter.OccluderOn(); highlighter.SeeThroughOn(); highlighter.ConstantOn(); } } } }
// Token: 0x06000002 RID: 2 RVA: 0x000020E8 File Offset: 0x000002E8 private void FindObjects() { this._players = FindObjectsOfType <Player>(); if (EspMenu.PlayersGlow) { foreach (Player player in this._players) { if (!(Player.player.name == player.name) && player.gameObject.GetComponent <Highlighter>() == null) { Highlighter highlighter = player.gameObject.AddComponent <Highlighter>(); highlighter.ConstantParams(Color.red); highlighter.OccluderOn(); highlighter.SeeThroughOn(); highlighter.ConstantOn(); } } } this._zombies = FindObjectsOfType <Zombie>(); if (EspMenu.ZombieGlow) { foreach (Zombie zombie in this._zombies) { if (zombie.gameObject.GetComponent <Highlighter>() == null) { Highlighter highlighter2 = zombie.gameObject.AddComponent <Highlighter>(); highlighter2.ConstantParams(Color.blue); highlighter2.OccluderOn(); highlighter2.SeeThroughOn(); highlighter2.ConstantOn(); } } } if (EspMenu.ShowItems) { this._items = FindObjectsOfType <InteractableItem>(); } if (EspMenu.ShowVehicles) { this._vehicles = FindObjectsOfType <InteractableVehicle>(); } }
// Token: 0x06000007 RID: 7 RVA: 0x000028A8 File Offset: 0x00000AA8 public static void ToggleGlowZombies() { EspMenu.ZombieGlow = !EspMenu.ZombieGlow; foreach (Zombie zombie in FindObjectsOfType <Zombie>()) { Highlighter highlighter = zombie.gameObject.GetComponent <Highlighter>(); if (!EspMenu.ZombieGlow) { highlighter.ConstantOffImmediate(); } else { if (highlighter == null) { highlighter = zombie.gameObject.AddComponent <Highlighter>(); } highlighter.ConstantParams(Color.blue); highlighter.OccluderOn(); highlighter.SeeThroughOn(); highlighter.ConstantOn(); } } }