static void CreatePrefab()
    {
        var scene1file = "Assets/public/Testbed/UI/ui_work.unity";

        // load
        EditorSceneManager.OpenScene(scene1file);

        //念のため再度スプライト書き出し
        MakeSpriteInfo();

        // template検索
        var tmplgo = HierarchyUtility.FindGameObjectByUncPath(null, "UI/template");

        Debug.Log("target :" + HierarchyUtility.GetAbsoluteNodePath(tmplgo));

        var localpath = "Assets/Public/Testbed/UI/template.prefab";

        try {
            if (AssetDatabase.LoadAssetAtPath(localpath, typeof(GameObject)) != null)
            {
                AssetDatabase.DeleteAsset(localpath);
            }
        } catch { }

        var prefab    = PrefabUtility.CreateEmptyPrefab(localpath);
        var newprefab = PrefabUtility.ReplacePrefab(tmplgo, prefab);

        AssetDatabase.Refresh();

        var exportpath = Path.Combine(Application.dataPath, @"../template.unitypackage");

        AssetDatabase.ExportPackage(localpath, exportpath, ExportPackageOptions.Recurse);

        Debug.Log("Exported : " + exportpath);
    }
    static void MakeSpriteInfo()
    {
        var scene1file = "Assets/public/Testbed/UI/ui_work.unity";

        // load
        EditorSceneManager.OpenScene(scene1file);

        // template検索
        var tmplgo = HierarchyUtility.FindGameObjectByUncPath(null, "UI/template");

        Debug.Log("target :" + HierarchyUtility.GetAbsoluteNodePath(tmplgo));

        HierarchyUtility.TraverseComponent <Image>(tmplgo.transform, c => {
            if (c.sprite == null)
            {
                Debug.Log(c.name);
                return;
            }

            GameObject sprite_go = null;
            for (var i = 0; i < c.transform.childCount; i++)
            {
                var ct = c.transform.GetChild(i);
                if (ct.name.StartsWith("*sprite=" + c.name + ":"))
                {
                    sprite_go = ct.gameObject;
                    break;
                }
            }
            if (sprite_go == null)
            {
                sprite_go = new GameObject();
            }
            sprite_go.name                    = "*sprite=" + c.name + ":" + c.sprite.name;
            sprite_go.transform.parent        = c.transform;
            sprite_go.transform.localPosition = Vector3.zero;
            sprite_go.transform.localRotation = Quaternion.identity;
            sprite_go.transform.localScale    = Vector3.one;
        });
    }
示例#3
0
    public void Change(float val)
    {
        var scrollbar = GetComponent <Scrollbar>();

        MainEventMachine.V.PushEvent(MainStateEventId.SCROLLBAR, m_control, HierarchyUtility.GetAbsoluteNodePath(gameObject), val);
    }
示例#4
0
    public void Change(string val)
    {
        var inputfield = GetComponent <InputField>();

        MainEventMachine.V.PushEvent(MainStateEventId.INPUTFIELD_CHANGE, m_control, HierarchyUtility.GetAbsoluteNodePath(gameObject), val);
    }
示例#5
0
 public void PushDown()
 {
     MainStateEvent.Push(MainStateEventId.BUTTON, HierarchyUtility.GetAbsoluteNodePath(gameObject));
 }
示例#6
0
    public void Change(float val)
    {
        var slider = GetComponent <Slider>();

        MainStateEvent.Push(MainStateEventId.SLIDER, HierarchyUtility.GetAbsoluteNodePath(gameObject), val);
    }
示例#7
0
    public void PushDown(bool b)
    {
        var toggle = GetComponent <Toggle>();

        MainEventMachine.V.PushEvent(MainStateEventId.TOGGLE, m_control, HierarchyUtility.GetAbsoluteNodePath(gameObject), b);
    }
    public void Change(Vector2 val)
    {
        var scrollrect = GetComponent <ScrollRect>();

        MainStateEvent.Push(MainStateEventId.SCROLLVIEW, HierarchyUtility.GetAbsoluteNodePath(gameObject), val);
    }
    public void End(string val)
    {
        var inputfield = GetComponent <InputField>();

        MainStateEvent.Push(MainStateEventId.INPUTFIELD_END, HierarchyUtility.GetAbsoluteNodePath(gameObject), val);
    }
示例#10
0
    public void PushDown(bool b)
    {
        var toggle = GetComponent <Toggle>();

        MainStateEvent.Push(MainStateEventId.TOGGLE, HierarchyUtility.GetAbsoluteNodePath(gameObject), b);
    }