static void CreatePrefab() { var scene1file = "Assets/public/Testbed/UI/ui_work.unity"; // load EditorSceneManager.OpenScene(scene1file); //念のため再度スプライト書き出し MakeSpriteInfo(); // template検索 var tmplgo = HierarchyUtility.FindGameObjectByUncPath(null, "UI/template"); Debug.Log("target :" + HierarchyUtility.GetAbsoluteNodePath(tmplgo)); var localpath = "Assets/Public/Testbed/UI/template.prefab"; try { if (AssetDatabase.LoadAssetAtPath(localpath, typeof(GameObject)) != null) { AssetDatabase.DeleteAsset(localpath); } } catch { } var prefab = PrefabUtility.CreateEmptyPrefab(localpath); var newprefab = PrefabUtility.ReplacePrefab(tmplgo, prefab); AssetDatabase.Refresh(); var exportpath = Path.Combine(Application.dataPath, @"../template.unitypackage"); AssetDatabase.ExportPackage(localpath, exportpath, ExportPackageOptions.Recurse); Debug.Log("Exported : " + exportpath); }
static void MakeSpriteInfo() { var scene1file = "Assets/public/Testbed/UI/ui_work.unity"; // load EditorSceneManager.OpenScene(scene1file); // template検索 var tmplgo = HierarchyUtility.FindGameObjectByUncPath(null, "UI/template"); Debug.Log("target :" + HierarchyUtility.GetAbsoluteNodePath(tmplgo)); HierarchyUtility.TraverseComponent <Image>(tmplgo.transform, c => { if (c.sprite == null) { Debug.Log(c.name); return; } GameObject sprite_go = null; for (var i = 0; i < c.transform.childCount; i++) { var ct = c.transform.GetChild(i); if (ct.name.StartsWith("*sprite=" + c.name + ":")) { sprite_go = ct.gameObject; break; } } if (sprite_go == null) { sprite_go = new GameObject(); } sprite_go.name = "*sprite=" + c.name + ":" + c.sprite.name; sprite_go.transform.parent = c.transform; sprite_go.transform.localPosition = Vector3.zero; sprite_go.transform.localRotation = Quaternion.identity; sprite_go.transform.localScale = Vector3.one; }); }
public void Change(float val) { var scrollbar = GetComponent <Scrollbar>(); MainEventMachine.V.PushEvent(MainStateEventId.SCROLLBAR, m_control, HierarchyUtility.GetAbsoluteNodePath(gameObject), val); }
public void Change(string val) { var inputfield = GetComponent <InputField>(); MainEventMachine.V.PushEvent(MainStateEventId.INPUTFIELD_CHANGE, m_control, HierarchyUtility.GetAbsoluteNodePath(gameObject), val); }
public void PushDown() { MainStateEvent.Push(MainStateEventId.BUTTON, HierarchyUtility.GetAbsoluteNodePath(gameObject)); }
public void Change(float val) { var slider = GetComponent <Slider>(); MainStateEvent.Push(MainStateEventId.SLIDER, HierarchyUtility.GetAbsoluteNodePath(gameObject), val); }
public void PushDown(bool b) { var toggle = GetComponent <Toggle>(); MainEventMachine.V.PushEvent(MainStateEventId.TOGGLE, m_control, HierarchyUtility.GetAbsoluteNodePath(gameObject), b); }
public void Change(Vector2 val) { var scrollrect = GetComponent <ScrollRect>(); MainStateEvent.Push(MainStateEventId.SCROLLVIEW, HierarchyUtility.GetAbsoluteNodePath(gameObject), val); }
public void End(string val) { var inputfield = GetComponent <InputField>(); MainStateEvent.Push(MainStateEventId.INPUTFIELD_END, HierarchyUtility.GetAbsoluteNodePath(gameObject), val); }
public void PushDown(bool b) { var toggle = GetComponent <Toggle>(); MainStateEvent.Push(MainStateEventId.TOGGLE, HierarchyUtility.GetAbsoluteNodePath(gameObject), b); }