void Start() { gravityAttractor = GetComponent<GravityAttractor> (); sphereCollider = GetComponent<SphereCollider> (); hideFrontPlanetFaceOnEnter = GetComponentInChildren<HideFrontPlanetFaceOnEnter> (); if(hideFrontPlanetFaceOnEnter!=null){ hasInsidePlanet = true; } initialize (); }
void Start() { gravityAttractor = GetComponent <GravityAttractor> (); sphereCollider = GetComponent <SphereCollider> (); hideFrontPlanetFaceOnEnter = GetComponentInChildren <HideFrontPlanetFaceOnEnter> (); if (hideFrontPlanetFaceOnEnter != null) { hasInsidePlanet = true; } initialize(); }