private void DebugInput() { if (Input.GetMouseButtonDown(1)) { HexTile tile = TileAtMouse(); if (!tile) { return; } if (!gameManager.mapManager.Reveal(tile)) { if (!tile.Excavated()) { List <Artifact> excavated = tile.Excavate(); //Debug.Log("Excavated " + excavated.Count + " artifacts!"); } } } }