示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     HexPosition.setColor("Cursor", Color.yellow, 1);
     HexPosition.setColor("Friendly", Color.blue, 2);
     HexPosition.setColor("Enemy", Color.red, 3);
     HexPosition.Marker = marker;
     //for(int u = 0; u < board.size.x; u++)
     //{
     //    for (int v = 0; v < board.size.y; u++)
     //    {
     //        HexPosition.sele
     //        //board.positions[u,v].add
     //    }
     //}
 }
 override public void OnStartLocalPlayer()
 {
     Object.Destroy(GameObject.FindGameObjectWithTag("Network Manager HUD").GetComponents <Component> () [2]);
     HexPosition.setColor("Path", Color.yellow, 1);
     HexPosition.setColor("Selection", Color.green, 2);
     HexPosition.setColor("Selectable", Color.green, 3);
     HexPosition.setColor("Attack", Color.red, 4);
     HexPosition.setColor("Cursor", Color.blue, 5);
     HexPosition.Marker = marker;
     foreach (GameObject child in GameObject.FindGameObjectsWithTag("Obstacle"))
     {
         HexPosition position = new HexPosition(child.transform.position);
         child.transform.position = position.getPosition();
         position.flag("Obstacle");
     }
     CmdAddPlayer();
 }
示例#3
0
 void Start()
 {
     unitsRoot.BroadcastMessage("SetGrid", this);
     //timeout = MAX_TIME;
     HexPosition.setColor("Path", Color.yellow, 1);
     HexPosition.setColor("Selection", Color.green, 2);
     HexPosition.setColor("Selectable", Color.green, 3);
     HexPosition.setColor("Attack", Color.red, 4);
     HexPosition.setColor("Cursor", Color.blue, 5);
     HexPosition.Marker = marker;
     foreach (Transform child in obstacles.transform)
     {
         HexPosition position = new HexPosition(child.position);
         child.position = position.getPosition();
         position.flag("Obstacle");
     }
 }
示例#4
0
 void Start()
 {
     HexPosition.setColor("Path", Color.yellow, 1);
     HexPosition.setColor("Selection", Color.green, 2);
     HexPosition.setColor("Selectable", Color.green, 3);
     HexPosition.setColor("Attack", Color.red, 4);
     HexPosition.setColor("Cursor", Color.blue, 5);
     HexPosition.Marker = marker;
     foreach (GameObject child in GameObject.FindGameObjectsWithTag("Obstacle"))
     {
         HexPosition position = new HexPosition(child.transform.position);
         child.transform.position = position.getPosition();
         position.flag("Obstacle");
     }
     units = new List <Unit> (Object.FindObjectsOfType <Unit> ());
     foreach (Unit unit in units)
     {
         unit.setPlayerInterface(this, true);
     }
 }