// Start is called before the first frame update void Start() { HexPosition.setColor("Cursor", Color.yellow, 1); HexPosition.setColor("Friendly", Color.blue, 2); HexPosition.setColor("Enemy", Color.red, 3); HexPosition.Marker = marker; //for(int u = 0; u < board.size.x; u++) //{ // for (int v = 0; v < board.size.y; u++) // { // HexPosition.sele // //board.positions[u,v].add // } //} }
override public void OnStartLocalPlayer() { Object.Destroy(GameObject.FindGameObjectWithTag("Network Manager HUD").GetComponents <Component> () [2]); HexPosition.setColor("Path", Color.yellow, 1); HexPosition.setColor("Selection", Color.green, 2); HexPosition.setColor("Selectable", Color.green, 3); HexPosition.setColor("Attack", Color.red, 4); HexPosition.setColor("Cursor", Color.blue, 5); HexPosition.Marker = marker; foreach (GameObject child in GameObject.FindGameObjectsWithTag("Obstacle")) { HexPosition position = new HexPosition(child.transform.position); child.transform.position = position.getPosition(); position.flag("Obstacle"); } CmdAddPlayer(); }
void Start() { unitsRoot.BroadcastMessage("SetGrid", this); //timeout = MAX_TIME; HexPosition.setColor("Path", Color.yellow, 1); HexPosition.setColor("Selection", Color.green, 2); HexPosition.setColor("Selectable", Color.green, 3); HexPosition.setColor("Attack", Color.red, 4); HexPosition.setColor("Cursor", Color.blue, 5); HexPosition.Marker = marker; foreach (Transform child in obstacles.transform) { HexPosition position = new HexPosition(child.position); child.position = position.getPosition(); position.flag("Obstacle"); } }
void Start() { HexPosition.setColor("Path", Color.yellow, 1); HexPosition.setColor("Selection", Color.green, 2); HexPosition.setColor("Selectable", Color.green, 3); HexPosition.setColor("Attack", Color.red, 4); HexPosition.setColor("Cursor", Color.blue, 5); HexPosition.Marker = marker; foreach (GameObject child in GameObject.FindGameObjectsWithTag("Obstacle")) { HexPosition position = new HexPosition(child.transform.position); child.transform.position = position.getPosition(); position.flag("Obstacle"); } units = new List <Unit> (Object.FindObjectsOfType <Unit> ()); foreach (Unit unit in units) { unit.setPlayerInterface(this, true); } }